![]() ![]() While recording every ~5 seconds I will experience a lag spike that might only drop the frame rate by about 10-20. Sometimes the frame rate does not drop at all. While playing games my machine runs almost flawlessly, but while recording the frames drop a substantial percentage (which I know is normal) and levels out at a certain point depending on the game. I've looked several places on the internet and did not find anything useful. TLDR - X-Fi mode bypasses the Windows audio mixer, which is what FRAPS listens to.I have had my current rig for over a year now and I am just now getting into trying to solve a problem. As such, you should be able to hear your squad mates in the audio captured with FRAPS. Interestingly, while the game sound is rendered with OpenAL, VOIP in BF2 isn't. On the down side, you will likely lose some, if not all EAX sound processing (why you can hear things further away in hardware mode vs x-fi mode). As a result, FRAPS will be able to intercept and record the audio. In contrast, I believe all other sound cards will simply render the sound in software by the OS and just output the sound unless a particular program such as ALchemy, Asus DS3D GX, Realtek 3DSoundback. On the other hand, Ultra High, High, Med and Low sound quality settings should not affect this, as they simply modify the quality and number of simultaneous sounds the game will output. A similar situation will occur if you set it to Hardware while having ALchemy set up for BF2. ![]() When you select X-Fi mode for your sound, the game bypasses the Windows audio mixer and sends the OAL sound data directly to your X-Fi, which renders the sound in hardware, and then outputs the sound directly from the card to your speakers. ![]() The following is my guess as to what is happening to the sound in BF2 and why FRAPS isn't recording it, so it may not be completely accurate. In Windows Vista and Windows 7, hardware accelerated audio capabilities was removed and replaced with a software mixer. I believe the X-fi is the culprit, in particular with games that use OpenAL. ![]()
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